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UTAS KIT207 Portfolio
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Devlog
Tutorial 5 - Cinemachine + Post Processing
August 24, 2021
by
BlankDice
The tutorial this week introduced more complex camera control through the use of cinemachine, as well as using more post-processing effects. The camera is set to follow the player, and transfer to a d...
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Self Study Module 5
August 17, 2021
by
BlankDice
This week's self study module was about lighting in games. After reading some articles and watching a video, Brackeys' tutorial -youtube.com/watch?v=VnG2gOKV9dw&ab_channel=Brackeys - was followed (as...
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Game Ideas - "Unexpectedly Opposite"
August 10, 2021
by
BlankDice
Part of the self study module this week is to come up with and explain two game ideas which are suitable for development in the unit, under the theme "Unexpectedly Opposite". Game Idea #1: Players con...
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Self Study Module 4
August 09, 2021
by
BlankDice
This self study module involved creating a simple game using raycasting to move the player (using the mouse). Health potions increase the player health and enemies decrease it. Both of these interacti...
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Tutorial Week 4
August 09, 2021
by
BlankDice
This week's tutorial was about NavMesh and Raycasting. After getting almost nowhere with model animation last week, this week went a bit better, although the aim was to incorporate animated characters...
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3D Modelling Part 2
July 27, 2021
by
BlankDice
Self Study Module 2 - while I feel as though this went slightly better than the barrel modelling, it's still not great and I had great difficulty (i.e. couldn't) parenting the body parts to the bone s...
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Tutorial 2
July 27, 2021
by
BlankDice
A simple unity scene using the monument model (now with bevel, subdivision surfaces and decimate) built previously, along with barrel (not mine!) prefabs and some models imported from the asset store...
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3D Modelling Part 1
July 20, 2021
by
BlankDice
Trying to produce a model of the monument in George Town. It seems that 3D modelling isn't my forte... The barrel was created using Brackeys' tutorial series on YouTube...
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